A lot went on with the film room project and as a bonus we broke the sun. So this is something to sum up the project and how I think we managed.
Initially, like a lot of groups this project didn't kick off well for us. Even with lighting problems and data lose picking a room to work with was still the biggest headache by far, it took a long time to sort something suitable and suitable in this case mostly meant interesting and achievable.
Concepting wasn't really given the attention it deserved, since we were working with already established designs we didn't really allocate official time into our planning for the concept work despite knowing how important this step is, a lot more time and effort will be going into this from now on.
There were several
improvements I could have made to my work I feel. The bar asset for a start
even after remodelling it had a quite noticeable difference in size of the red
part of the underside of it. This causes a noticeable difference in our image to
the original once we set the camera angle. While I’m happy with my work with the
emissive material the colours of the signs needed some adjustment such as the
red in the sign on the window was much too light and would have benefited from
being darkened. Finally the outside scene I was not particularly pleased with,
it was interesting to see what could be achieved with just normal maps,
smoothing groups and metalness maps such as with the center building but the
basic geometry I used is still quite evidently basic geometry. It’s texture
could have also benefited from a little more time working with it to try and
take away some of the look of blocky colours.
Overall I am happy with the
project, the team worked well together and people worked hard. There where a
few issues with our finished scene that didn't match up with our image
-Emissive lights in the
dividers and walls were too yellow
-The outside buildings
looked like they were too far away
-The perspective of the
camera was not completely correct
-The shots didn't line up
exactly
We had hoped to address
these issues but a data loss and lighting problem meant we had to prioritise
recreating the scene again.
While our teamwork was
overall good in my eyes it did seem Thomas ended up doing a lot more work with
modelling and engine as all the assets had to be added into his building
scene. It would have been better for the rest of us to have been able to pick
up some of his work load.