Late assessments are never fun. Being surrounded by people telling you tales of horror from their assessments hardly inspires confidence but it went well in the end.
I was told fairly standard stuff to work on:
- Rule of thirds
- Rendering form
- Watch ellipses
But simple things like using a softer pencil and keeping it sharper so started on all that. As for games production the accursed house finally came back to haunt me but once again wasn't as bad as I expected and I'd already being working on the improvements that were suggested. Not a lot more for this really, just to keep it up and keep improving.
And with that all done I look forward to Christmas just for the promise of decent food and sleep, really need to work out a better timetable to get things done.
Saturday, 30 November 2013
Tuesday, 19 November 2013
Virtual Homes from Hell
I’d previously mentioned that 3D studio was being fairly
reasonable with me behaviour wise, well for the architectural project it came
back with a burning desire to set that straight.
Having circled Birmingham at least twice looking for an
interesting subject I discovered one I thought would be perfect out on a green
in Bourneville. Fairly small, looked nice and I thought I could work with it,
which I could…for a while.
This project basically turned into an n-gon nightmare. Mostly
from poor modelling choices on my part but even working through floating polys
and shape faces that look like they would be at home in a game of Tetris, 3Ds
Max was there to play it’s part too. From crashes that somehow corrupted the
file and the backups (twice) to UVs vanishing from the editor completely on
hand-in day it really just didn't want to play ball. So not a lot went great
with this and with those missing UVs there are parts that aren't textured that
needed completely rebuilding which wasn't in the time frame.
But there is good amongst what at the time felt like an
endless stream of just plain terrible, I managed to set up a multi-sub object
with no trouble and while the n-gons and UVs were an endless toil for this I have
gained an improved ability to spot and fix errors but even better, with
pointers from the third years and simply not wanting this much trouble again I
have a much better grasp on going about the modelling to begin with.
I plan to return to the architectural model at some point to
fix it, if anything for my own peace of mind. Though knocking it down and
starting from scratch would probably be more productive.
Wednesday, 6 November 2013
My Gaming History
My love of games was sparked by a very simple rule of life: My older
brother had something so I wanted it.
My introduction to video games involved no actual playing of them for
about a year but instead 5 year old me had to sit quietly and watch my brother
play on the Playstation One and while his preference was mostly sports and
racing games it was sitting there, not actually touching the game (unless he
left the room for a moment) that started my love of the series like Tomb Raider
and Metal Gear Solid simply because I found these strange cubic attempts at
people so engaging even when just watching.
I've never quite panicked so much as when this whale started chasing me. |
Eventually I was granted permission that I could use my brother’s
consoles, usually when he wasn't there to stop me and filled my time with bits
and pieces of various games just moving characters and seeing what I could do
until I found Sonic Adventure on the Dreamcast. Being fairly young, story lines
in games like Metal Gear were easily lost on me but I found Sonic easier to
engage with and suddenly found myself with a story to follow with levels
carrying me to the next step and a thing to work towards. It was probably at
this point where the hook really sunk in.
By seven I’d only had my brother’s console to play on but by 2001 by
parents realised games tended to keep me quiet and distract me from drawing
artwork on the walls, so come Christmas I was gifted my first Gameboy colour
and Pokémon Yellow. Pokémon is without a doubt responsible for taking up
massive chunks of my life, in the twelve years from 2001 to now and across ten
games I've clocked up over 3000 hours of playtime. Despite it rarely changing
the game formula the Pokémon series I never fail to enjoy but when I’m asked as
I have been many times why I like it so much it’s the one game I don’t actually
have an answer for, I just do and it has been the sole reasoning behind me
buying consoles twice now, recently with the 3DS and in back in 2004.
After years of opportunistic playtime in 2004 I brought my first gaming
console: The Nintendo Gamecube. I put up with a lot of mockery from friends for
it but I loved this console, it was small and easy to carry which was handy
when I had to move around a lot, Pokémon Colosseum was exclusive to it but more
importantly it was mine to play with when I wished. With my Pokémon addiction
happily sated I began collecting more games for my new console and found
Metroid, Zelda, Resident evil and loads of titles that I love and follow still.
So by 2010 I've amassed every updated handheld console Nintendo has
released up to the DS and when you line them up they look like an evolutionary
chain. My playable consoles were the PS2 until I took a tumble down some stairs
while moving it (I didn't break an arm but I managed to break the console) and
the Xbox 360. Over these years my biggest interest in games became story and
characters, RPGs were my usual pass time allowing me to imagine and try to
create my own individual character within worlds, so Fallout, Elder Scrolls,
Dragon age etc.
I think the thing I love most about games is their potential for
interactive storytelling, particularly ones with decision making mechanics.
Games engage me more than films since I have a part to play rather than just
being along for the ride. I thought that the Mass Effect series did it well, presenting
interesting and likable characters and providing reasoning for why you’d want
to help them. For me it made the world seem bigger than just the main quest
line but as it’s my favorite game I could just be completely bias.
I already tried to sum up best I could but I feel like I could trail on
forever on games I've played and games I liked and there would never be a natural
stopping point so instead I’ll just slam the breaks right about here.
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